Desert Giant by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Desert Giant

is a Giant



5e

         
   TN   
         

D&D 5 facts

  • Size: Huge
  • Type: Giant
  • CR: 9
 

D&D 5 sources

 
 



3e

         
LN      
         

Pathfinder facts

  • CR: 9
  • XP: 6,400
  • Size: Large
  • Type: Humanoid
  • Tags: giant
  • Initiative: +3
  • Senses: low-light vision
  • AC: 24, touch 13, flat-footed 20 (+2 armor, +3 Dex, +1 dodge, +9 natural, –1 size)
  • HP: 123 (13d8+65)
  • Saves: Fort +9, Ref +11, Will +5
  • Speed: 50 ft.
  • Melee: mwk scimitars +16/+16/+11/+11 (1d8+8/15–20) or 2 slams +16 (1d8+8)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 26, Dex 17, Con 21, Int 13, Wis 12, Cha 10
  • Attacks: Base Atk +9; CMB +18; CMD 32 (36 vs. disarm and sunder)
  • Feats: Combat Reflexes, Dodge, Improved Critical (scimitar), Improved Two-Weapon Fighting, Mobility, Two-Weapon Fighting, Weapon Focus (scimitar)
  • Skills: Acrobatics +16 (+24 when jumping), Intimidate +11, Perception +9, Survival +17
  • Languages: Common, Giant
  • Organization: solitary, gang (2–4), band (5–8), raiding party (9–12 plus 1 fighter of 1st–3rd level), or tribe (10–30 plus 35% noncombatants, 1–3 clerics of 2nd–4th level, 2–4 fighters of 1st–3rd level, and 1 fighter sheik of 4th–6th level, 50% chance of 10–20 human slaves)
  • Treasure: standard (2 masterwork scimitars, leather armor, other treasure)
 

Pathfinder sources